MLEARN 2O2O PROCEEDINGS

19th World Conference on Mobile, Blended and Seamless Learning (mLearn2020)

The official proceedings are now available on LearnTechLib.

 

 Long Papers

Author/s Title
Ian Ngqoyiyana, Jt Janse van Rensburg, Jacob Jacobus Greeff Raising Social Engineering Awareness Through Gameplay
Andriani Piki An Exploration of Student Experiences with Social Media and Mobile Technologies During Emergency Transition to Remote Education
Mark Pegrum, Grace Oakley, Thida Kheang, Krisna Seng ‘They Just Wanted to Play’: A Mobile-Enhanced Early Literacy Intervention in Cambodia
Sean Eom The Impact of the Use of Mobile Devices in University Distance Learning on Students’ Motivation and Learning Outcomes: An Empirical Investigation
David Parsons, Kathryn MacCallum Comparing the Attitudes of In-Service Teachers to the Learning Potential of Low-Cost Mobile Augmented and Virtual Reality Tools
Mari van Wyk, Kimera Moodley Panoramic View of Technology Integration in Course Design
Martin Wedberg, Olga Viberg, Mohammed Saqr Facilitating Disciplinary-Specific Knowledge Sharing: A Case Study of a Dementia Library
Sulaiman Alshathri Leadership and Organisational Climate for Innovation: Towards a Research Agenda for Saudi Higher Education
Andriani Piki, Ioana Andreea Ștefan, Antoniu Ștefan, Ancuta Florentina Gheorghe Mitigating the Challenges of Mobile Games-Based Learning Through Gamified Lesson Paths

 

Short Papers

Author/s Title
Mobile Learning of Mathematical Modelling with Math Trails in Actionbound Nils Buchholtz, Daniel Clark Orey, Milton Rosa
How do Learners Learn in Informal Settings: How do we Measure This? Eileen Scanlon, Christothea Herodotou
Proposing a M-Government Framework for the Ministry of Housing in Oman for Efficient Digital Literacy and Services: Work-in-Progress Yahya Alwahaibi, Dr.Shamsul Arrieya Ariffin, Salem Garfan, Dr.Aslina Binti Saad, Dr.Ramalingam Dharmalingam
Learning with Mobiles at Russian Universities: Review of Quantitative Studies (2016-2020) Daniyar Sapargaliyev
Personalised and Dialogue-Based Mobile Learning Henrik Køhler Simonsen
Towards Post-Pandemic Active Learning Design by connecting Strategies with Technologies Mohammad Nehal Hasnine, Mahmoud Mohamed Hussien Ahmed, Hiroshi Ueda
Evaluation of Mobile Game Based Learning Heuristic Using Fuzzy Delphi Technique for Primary School Science Subject in Malaysia Mohd Radhi Md Shukri, Shamsul Arrieya Ariffin
The nisotak Mobile App Project: Indigenous Language Revitalization in Action Marguerite Koole, Kevin Lewis, Julita Vassileva, Ralph Deters, Barbara Aburachid Rocha, Lucas de Camargo Silva, Nafisul Kiron, Kristine Dreaver-Charles, Calista Cooper